Hi, I'm using 2d toolkit for a long time and this is the first time I encountered such a problem.
I got a 100 frame shining light animation covering 2 atlases. It looks fine in the sprite collection editor, but in the sprite animation editor (and in the app itself) it's blurry and pixelated. Here are the screenshots:
This is how one of the sprites seen in Sprite Collection Editor:
And this is the same sprite as a frame in the Animation Editor:
I looked up the quality settings, Texture Quality is at full res. I also tried "premultiplied alpha" option (I always switch it on as default -for smooth sprites/animations-, but I tried both on and off here). Btw, my app is for iOS (iPad).