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Rendering order of child sprites
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Topic: Rendering order of child sprites (Read 4356 times)
kartast
2D Toolkit
Newbie
Posts: 7
Rendering order of child sprites
«
on:
September 07, 2013, 05:03:52 am »
Hi,
I have a group of sprites which rendered in the correct order when not group.
But when I group them under empty game object, I cannot set the order at which they are rendered. Not by z position or by render layer in 2.2 beta 1.
Can you help me with this?
I need to group them to animate the objects together
Thanks
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unikronsoftware
Administrator
Hero Member
Posts: 9709
Re: Rendering order of child sprites
«
Reply #1 on:
September 07, 2013, 09:27:47 am »
You should be able to position them using z. Unless your empty game object is at a random position to start with? Are the child positions roughly 0, 0 in x and y?
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kartast
2D Toolkit
Newbie
Posts: 7
Re: Rendering order of child sprites
«
Reply #2 on:
September 07, 2013, 09:35:05 am »
Empty parent game object is not in random position, but the children are all in (0,0) x and y.
If I create a new child, it will render in front of others, regardless of the z position.
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unikronsoftware
Administrator
Hero Member
Posts: 9709
Re: Rendering order of child sprites
«
Reply #3 on:
September 07, 2013, 09:41:59 am »
Please create a repro case and email to support at unikronsoftware.com - this should work fine, indeed the UI stuff uses this almost everywhere.
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kartast
2D Toolkit
Newbie
Posts: 7
Re: Rendering order of child sprites
«
Reply #4 on:
September 29, 2013, 12:35:29 pm »
I found the problem to this. For some reason when I drag an object to be child, the child scale become (0,0,0) and the parent z scale will be 0. Setting it to 1 will fix it. Thanks
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