Hello,
I would like to make a wall on which (at random position) a window is. I want to see scenes through the window.
So I want to
1) make a wall sprite W
2) render a window (a hole and its frame) sprite H onto W
3) here, a region (in H) of alpha = 0 should be a hole in W after the composition
Can anyone help me to do it?
thank you in advance.