Hi!
We have just created a second tilemap in our scene with the idea to simulate a parallax scroll as the background of the main tilemap. This background tilemap is currently using only one tile (repeated many times) that has "force none" as the collider. But when we run the project, we get two exceptions like this one:
"
NullReferenceException: Object reference not set to an instance of an object
tk2dRuntime.TileMap.ColliderBuilder.Build (.tk2dTileMap tileMap, Boolean forceBuild) (at Assets/TK2DROOT/tk2dTileMap/Code/tk2dTileMapColliderBuilder.cs:38)
tk2dTileMap.Build (BuildFlags buildFlags) (at Assets/TK2DROOT/tk2dTileMap/Code/tk2dTileMap.cs:282)
tk2dTileMap.EndEditMode () (at Assets/TK2DROOT/tk2dTileMap/Code/tk2dTileMap.cs:486)
tk2dTileMap.Awake () (at Assets/TK2DROOT/tk2dTileMap/Code/tk2dTileMap.cs:121)
"
Are we doing something wrong, or is it a little bug? When we set a collider for the tile, then everything is fine, but we don't want it to have any collider.
Thank you in advance!