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Author Topic: Check 2dToolkit Exists/ Imported  (Read 3874 times)

mochatony

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Check 2dToolkit Exists/ Imported
« on: December 04, 2013, 03:50:06 pm »
Hello

I am building a custom playmaker plugin using 2dtoolkit for my own needs, but there's one scenario I have to check 2dtoolkit imported, if no ignore the function.

Any way to do checking?

Thanks

unikronsoftware

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Re: Check 2dToolkit Exists/ Imported
« Reply #1 on: December 04, 2013, 09:58:53 pm »
I don't think its possible. It doesn't look like modules can register #defines.