Greetings,
Is there any way to hide a material using the official unity shader "Transparent/Cutout/VertexLit" within the tk2d depthmask area?
The cutout shader was the only way I was able to do a circular progress bar, and now I need it to "hide" inside a tk2d scroll area during the game.
I need either, to hide it within the depth mask, or change the circular progress bar to use another shader, and then hide it inside the depthmask.
Thanks for any help!