Hi,
I'm trying to create a background for a tk2dTextMesh in my 2d side scroller. The text of the tk2dTextMesh is set dynamically (it's read from a data file which represents a level in my game). The tk2dTextMesh is used to show informational messages to the user like "Press spacebar to jump". Within the game these messages are rendered as sort of street signs or graffiti that are part of the background.
So my question is, how would I scale my sign background so that it fits the bounds of the text?
Any pointers are greatly appreciated.
Many thanks,
Mike.