We've recently tried to move to the 2D physics system, but we're facing an issue regarding tilemap colliders.
Thing is, we have multiple tiles with polygon colliders that consist of two islands, but the generated colliders are coming out all wrong. I've attached a picture of how the generated colliders in the tilemap looks and pictures of some of the tiles from that picture with their polygon collider. As you can quite easily tell, they look almost nothing a like, some of the islands are even missing.
I tried the tilemap demo scene and added another island to one of the tiles and the exact same thing happened.
Any ideas?