Hi,
I am trying to get along your platform support docs (and all the threads here around it). I am failing already early, because setting the platform support in code does not work correctly for me. I set it in a specific setup script really early in the startup phase (backed by an explicit early script execution order) like this: tk2dSystem.CurrentPlatform = "2x";
I added a log to your currentPlatform getter, and it is already correctly set to "2x" the first time it is being requested at all. However, at runtime the affected sprites are still pointing to the 4x atlasses. If I set it manually in tk2d Prefs, however, they correctly point to the 2x atlas.
I assume I missed one important additional step -- I simply don't know which...
Thanks, habitoti