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Author Topic: Blur when moving  (Read 4972 times)

tgwm

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Blur when moving
« on: April 30, 2014, 04:23:10 pm »
Hello, Why do I see the blurry sprite when its moving?
Here is the link to the game:
https://dl.dropboxusercontent.com/u/70467204/JellyWeb/JellyWeb.html

I am translating the object like this:
Code: [Select]
transform.Translate(Mathf.Round(vX*Time.deltaTime),Mathf.Round(vY*Time.deltaTime),0);
sprite collection texture setting is Bilinear

thanks

unikronsoftware

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Re: Blur when moving
« Reply #1 on: April 30, 2014, 05:09:47 pm »
Is there really a blur or is it just your monitor refresh? Try taking a screenshot while its in motion. From your dropbox link it just looks like something on the display

tgwm

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Re: Blur when moving
« Reply #2 on: May 01, 2014, 04:25:45 am »
thanks, screenshot has no such problem like I stated, but again when I run this game on android device, I have the same issue. Is it possible to set a refresh rate from Unity?

unikronsoftware

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Re: Blur when moving
« Reply #3 on: May 01, 2014, 11:21:55 am »
You can try setting Application.targetFrameRate to the frame rate, setting it to 60 on mobile.
What you're seeing is likely just the display (LCD) refreshing. If it is that just that you're not going to be able to do anything about it - its hardware. You can obviously limit it by reducing the contrast between the objects, its most visible with white object moving over a dark background.