I love 2D Toolkit! It's a lifesaver in so many ways, I can't imagine what I would have done without it. With that said, I've been programming a standalone 2D PC release on Unity for about 6 months, and I've kept putting off the issue that when the game is played in Fullscreen mode, it stretches everything
to the screen's resolution. I've looked around forums for an answer, but most of Unity's camera forums deal with the main camera automatically set in a Unity scene. I've read about the overrides and can't seem to figure this one out. Here's all of my settings, because at this point, there's so many things set to 1024x768, I'm hopefully creating the problem myself.
This code has bounced around multiple programmers in the project and it's hard to tell who did what, where. Any help would be so much appreciated! Ideally, I just want the game to have the 4:3 Aspect ratio in fullscreen. No stretching, even if it doesn't get any larger, but just stays centered with a border around the whole thing, similar to Binding of Isaac.
Thanks so much,
Josh