Able to resolve the problem added anchors the main camera and adding to this GameObject anchora scripted. I created this class to help me. This is the correct path?
public enum enumPosition
{
LowerLeft,
MiddleCenter
}
public static class Extensions
{
/// <summary>
/// Adiciona objeto na posição da tk2dCameraAnchor especificada.
/// </summary>
/// <param name="gameObject">GameObject que será posicionado</param>
/// <param name="ePos">Posição onde ficará o gameobject</param>
/// <param name="newLocalPosition">Nova posição de deslocamento do objeto</param>
public static void AddCamera(this GameObject gameObject, enumPosition ePos, Vector2 newLocalPosition = new Vector2())
{
var cam = GameObject.Find("tk2dCamera").transform.FindChild(ePos.ToString());
gameObject = GameObject.Instantiate(gameObject, cam.transform.position, cam.transform.rotation) as GameObject;
gameObject.transform.parent = cam.transform;
if (newLocalPosition != default(Vector2))
{
gameObject.transform.localPosition = newLocalPosition;
}
}
}