Thank you. Adding a tk2d shader worked, and fixed my original problem.
However, now the font is always black. (It ignores the color i set to it in the textmesh).
If I use the tk2d/Goodies/PackedTextMesh, I can set the color of the text to whatever I want. However, it also means that I need to create a material for each color I want to use in the game which is a bit overkill. Is there a different way? Any ideas?
Andrei