Hi,
I'm trying to move the sprite on each frame change using coroutines. I'm comparing the current and the last frame of the tk2dSpriteAnimator. But the "CurrentFrame" property is lagging the 1 frame after the actual sprite has been already changed (that is, I can see that the sprite has been changed, either visually or in game object inspector, but the value in the code is still the old one). Is this known behaviour or am I doing something wrong?
Thanks