I have 2 sprites - both near identical in size - in two different sprite sets (say 'MonsterBits->MonsterHead' and 'PlayerBits->PlayerHead'. I am finding that they display at vastly different sizes, despite the scaling being (1,1,1) in the sprite set, the instances of the sprites and the parent Transform.
If I, for example, switch the sprite in the editor from one sprite set to the other, it alters its size enormously, indicating that there is something intrinsic in the sprite set itself that is re-scaling things.
I'm really stuck and would rather not do any kludging to make them work.
Any ideas how this can happen?
Many thanks for any suggestions.