Some questions that might be sort of related...
1) I noticed in 11th camera demo that everything was a child of the tk2dcamera in the hierarchy. I'm currently developing and designing starting with the highest resolution of ipad 3 (2048x1536) and plan on scaling down to other resolution for other platforms. Would it make it easier in the future when scaling down to smaller resolution if I have follow the same hierarchy pattern? I'm curious about this because I also have other cameras in the scene (not tk2d, also curious if this matters?) for parallaxing and also wondering if this will affect that. If not what's another good way for me to scale down to lower resolutions?
2) Just finally started with tile mapping and noticed some gap issues. I know this was referenced in the FAQ section but even with setting the Pad Method to Extend some gaps are noticeable (irregardless of the Pad Amount, I tried a bunch of sizes). These issues don't exist when setting the tiles side by side in Photoshop. I wasn't sure if the camera was causing this so I started playing around with a ton of things but nothing seemed to fix to it...I've tried hiding other child cameras, unclicked "use tk2d camera " for the sprite collection, even setting two individual sprites side by side so I know it's just not a tile map issue. I'm pretty sure everything is pixel perfect (still don't truly understand what this means yet, if anyone can help out...) as each of those individual blocks are 100x100 in image size and have a width of 100 in the position in the world.
I unforced the editor resolution in order to see a closeup of the gap...also am I right in thinking that the camera "Size" doesn't change anything in tk2dcamera? I played around with it and doesn't seem to do anything...
I know this is a lot of questions...thanks for the help and awesome work, I really appreciate it!