Dear tk2d support,
We're developing an online multiplayer racing game, which is quite sensitive on frame rates. But recently we have run into problems where GC takes too much time, so we started some profiling to see our total memory allocations per frame. Surprisingly, we found that tk2dSpriteAnimator.LateUpdate is causing some amount of heap allocations every frame. The total amount of allocations each frame could be 1KB to 8KB, depending on number of calls. (See attachment screenshot)
frequent memory allocations could easily lead to unnecessary GC activity. Is there any way to avoid this?