Hi,
Is there anything that could allow me to create aggregated Box Colliders instead of Edge Colliders when creating the physics for the tk2dTileMaps?
I don't want to do any crazy shapes within my tile colliders or anything so I was wondering if it might be possible to create a small number of large BoxColliders from the tiles that have collision?
I ask because I'm using raycasting to move my player around and occasionally it can tunnel over the edge collider. If I were using box colliders the raycasting would return a hit and the player would move back outside.