Hi
When we set up different platforms for sprite collections then 2DToolkit creates a folder "tk2d" in the "Resources" folder.
There are multiple assets stored in the "tk2d" folder.
I did a search to try and determine what assets are stored in the "tk2d" folder and found this post:
https://www.reddit.com/r/Unity3D/comments/3d63lu/unity_5_asset_bundles_and_2dtoolkit_with_platform/The post states:
I have also modified tk2DSystem so that tk2dResource files are stored in Assets/tk2dResources instead of Assets/Resources/tk2d so that the textures of the Sprite Collections they reference are not included in the build.
Can you please clarify what this means?
I want to make sure it does not mean that individual sprite images are included in the build when "tk2d" is in the "Resources" folder.
In other words: If player has 10 sprite images packed into 1 texture atlas, then the 10 sprite images are not included in the build, only the 1 texture atlas.