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Author Topic: Setting Atlas Format to PNG?  (Read 3891 times)

pusapusa

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Setting Atlas Format to PNG?
« on: December 15, 2015, 04:14:00 pm »
I want to know 'how good' is the PNG option in Atlas Format, what exactly does?
I have a project with more than 500 png files in Resources folder (about 50MB in explorer) but due to resolution, Unity make it so big.
Example: myImage.png compressed in file explorer (100kb). In Unity (more than 10MB)
The PNG option make that image size prevent to descompress

unikronsoftware

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Re: Setting Atlas Format to PNG?
« Reply #1 on: December 16, 2015, 12:28:29 am »
The PNG option saves the the texture atlases as actual PNG files in the built project, so they will be quite small - considerably smaller than the unity assets, but this comes at the cost of load time. It takes a while longer to load textures this way than with normal unity textures and it uses more memory at runtime. The disk size for your app is considerably smaller though.