Hey,
when my game is played on a resolution that is a multiple of my native's resolution and i scale down an sprite, you can see more pixel then you could in the native resolution.
As displayed in the attachment, the first sprite is the my sprite with a scale of (1,1) - the second sprite has a Scale of (1, 0.5) how it is displayed right now in the game: you can still see all the pixels of the sprite, just scaled down.
The 3rd sprite displays how i want it to be: You would see the same result independent if you play the game in the native resolution or a multiple of it. How can i achieve that?
edit: Attachments seem no to work...