Hi, I have two issues. I built a scene using all sprites, and I used the LitBlendVertexColor shader so that I could light the scene. The environment is supposed to be a dark maze where the character holds a flashlight to navigate. Anyway, the scene works completely fine in the Mac version of Unity3D, but when I either build out the windows build, or open the project in the windows version of unity, the sprites are not lit at all. This is strange as in the web player build, when I load it on a mac web browser it shows up, and from windows it doesn't.
My second issue is that with the included shaders, the sprites need to be lit from the back side of the sprite in order for it to show up instead of from the front. Is this normal? Thanks