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Author Topic: Removing a platform texture from builds  (Read 280 times)

coshea

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Removing a platform texture from builds
« on: January 24, 2019, 09:15:48 pm »
Hi

I built my game when the iPhone 3GS was out, so all game objects are built in Unity editor at 1x scale, with 2x and 4x platforms (higher res textures) in toolkit2d for hi-res iPhone and iPad.

As I don't support low end devices now, like the 3GS, that used the 1x scale, I was wondering if there's any way to remove the texture atlas before building and if that would cause errors. I would only ever set tk2dSystem.CurrentPlatform = "2x" or "4x".

Atlases are stored in Resources/tk2d/ as .asset files correct? Or am I wrong there?

I can see the asset file is named after the Data Guid from the collection data,

Anyway perhaps you could advise?

Many thanks
Chris






coshea

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Re: Removing a platform texture from builds
« Reply #1 on: February 06, 2019, 10:58:57 am »
Bump, any thoughts? Thanks  :)