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iTween Camera Fade
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Topic: iTween Camera Fade (Read 8515 times)
Hamlet Archer
Newbie
Posts: 4
iTween Camera Fade
«
on:
November 04, 2012, 02:21:05 am »
Hello! I cannot get the tk2dCamera to work with the iTween.CameraFade. I use the following code to fade in the whole scene:
Code:
[Select]
iTween.CameraFadeAdd(cameraTexture, 100);
iTween.CameraFadeFrom(1, 1);
The fade works on the default Unity camera, but not on the tk2dCamera. Is there a way to get 2D Toolkit to work with iTween? Or might there be a convenient way to fade in/out stuff without having to setup my own custom overlays? Thanks!
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Hamlet Archer
Newbie
Posts: 4
Re: iTween Camera Fade
«
Reply #1 on:
November 04, 2012, 10:32:21 am »
looking through the itween code, i think i have found the answer to my own question:
the iTween.CameraFadeAdd creates a GUITexture as overlay, which is not rendered in the default tk2dCamera because it doesn't have a GUILayer component. it works once i have added that... just in case anyone else runs into the same problem.
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unikronsoftware
Administrator
Hero Member
Posts: 9709
Re: iTween Camera Fade
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Reply #2 on:
November 04, 2012, 03:01:56 pm »
Hi Hamlet, you can create a full screen black sprite (just a tiny sprite scaled up loads).
You can then fade that in/out manipulating the .color.a - this way you don't have to add an additional camera.
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Hamlet Archer
Newbie
Posts: 4
Re: iTween Camera Fade
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Reply #3 on:
November 05, 2012, 12:14:13 am »
Thanks! I agree it's better to not add a camera just for that fade effect. I just didn't understand why it wasn't working before... Thanks for responding though.
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iTween Camera Fade