Hello everybody,
I was wondering if anyone has any tips in regards to the handling of iPhone 5 textures.
To be less vague - up until now, I have developed assuming 1024x768 resolution, and then I was planning on doing some cropping on iPhone - so my textures would remain pixel perfect.
The introduction of the iPhone 5 with the 1136 pixel wide screen changes everything.
Now, as far as I understand, I have two options:
1. Either fit to scale ("fit width") - which will enlarge my 1024 pixel textures a little (I am not sure what is the quality loss here), or
2. Redo my "native" game textures to use 1136 wide, and then crop on iPad and iPhone 4.
As if this isn't enough of a headache, using 1136 as a texture size (e.g. for background) would mean that I have to use an atlas size of 2048x2048, and then I am not sure how it will all work on devices that limit texture size to 1024.
Any insights are appreciated.