Hi,
So the app that we are building for iOS devices is really big. We are starting to run into problems with the total size of the app. We build the sprite collections with textures that have been imported into unity. Then, if I understand this correctly, when we build Unity coppies both the generated texture atlas's and the individual textures over to the device, essentially taking up twice the amount of space. First are we doing this wrong, and is there some way to use textures outside the unity project to generate the sprite collections so that the textures dont get copied over also. Or is there a way to basically exclude files in the hierarchy from being copied over to the device.
A couple of random things to note:
#1: The entire assets folder of my unity project in finder is only about 219.4MB
#2: The data folder in the xcode project, which has all the levels and assets, is about a gig, 991.7 mb
I have no clue how this is getting inflated so much.