Anchors children to anchor position, offset by number of pixels. More...
Properties | |
| tk2dBaseSprite.Anchor | AnchorPoint [get, set] | 
| Anchor point location.   | |
| Vector2 | AnchorOffsetPixels [get, set] | 
| Offset in pixels from the anchor. This is consistently in screen space, i.e. +y = top of screen, +x = right of screen Eg. If you need to inset 10 pixels from from top right anchor, you'd use (-10, -10)   | |
| bool | AnchorToNativeBounds [get, set] | 
| Anchor this to the tk2dCamera native bounds, instead of the screen bounds.   | |
| Camera | AnchorCamera [get, set] | 
| Offset in pixels from the anchor. This is consistently in screen space, i.e. +y = top of screen, +x = right of screen Eg. If you need to inset 10 pixels from from top right anchor, you'd use (-10, -10)   | |
Anchors children to anchor position, offset by number of pixels.
Camera tk2dCameraAnchor.AnchorCamera [get, set] | 
        
Offset in pixels from the anchor. This is consistently in screen space, i.e. +y = top of screen, +x = right of screen Eg. If you need to inset 10 pixels from from top right anchor, you'd use (-10, -10)
Vector2 tk2dCameraAnchor.AnchorOffsetPixels [get, set] | 
        
Offset in pixels from the anchor. This is consistently in screen space, i.e. +y = top of screen, +x = right of screen Eg. If you need to inset 10 pixels from from top right anchor, you'd use (-10, -10)
Anchor point location.
bool tk2dCameraAnchor.AnchorToNativeBounds [get, set] | 
        
Anchor this to the tk2dCamera native bounds, instead of the screen bounds.