Will scale uiItem up and down, on press events. More...
Inherits tk2dUIBaseItemControl.
Public Member Functions | |
| void | InternalSetUseOnReleaseInsteadOfOnUp (bool state) | 
| Internal do not use.   | |
Static Public Member Functions | |
| static void | ChangeGameObjectActiveState (GameObject go, bool isActive) | 
| Used for SetActive so easily works between Unity 3.x and Unity 4.x.   | |
| static void | ChangeGameObjectActiveStateWithNullCheck (GameObject go, bool isActive) | 
| Changes active state, but first checks to make sure it isn't null.   | |
Public Attributes | |
| Vector3 | onDownScale = new Vector3(.9f, .9f, .9f) | 
| What it should scsale to onDown event.   | |
| float | tweenDuration = .1f | 
| How long the tween (scaling) should last in seconds. If set to 0 no tween is used, happens instantly.   | |
| bool | canButtonBeHeldDown = true | 
| If button can be held down (will not be scale back to original until up/release) Can not be toggled at run-time.   | |
| tk2dUIItem | uiItem | 
| Button(uiItem) for this control.   | |
Will scale uiItem up and down, on press events.
| static void tk2dUIBaseItemControl.ChangeGameObjectActiveState | ( | GameObject | go, | 
| bool | isActive | ||
| ) |  [static, inherited] | 
        
Used for SetActive so easily works between Unity 3.x and Unity 4.x.
| static void tk2dUIBaseItemControl.ChangeGameObjectActiveStateWithNullCheck | ( | GameObject | go, | 
| bool | isActive | ||
| ) |  [static, inherited] | 
        
Changes active state, but first checks to make sure it isn't null.
| void tk2dUITweenItem.InternalSetUseOnReleaseInsteadOfOnUp | ( | bool | state | ) | 
Internal do not use.
| bool tk2dUITweenItem.canButtonBeHeldDown = true | 
If button can be held down (will not be scale back to original until up/release) Can not be toggled at run-time.
| Vector3 tk2dUITweenItem.onDownScale = new Vector3(.9f, .9f, .9f) | 
What it should scsale to onDown event.
| float tk2dUITweenItem.tweenDuration = .1f | 
How long the tween (scaling) should last in seconds. If set to 0 no tween is used, happens instantly.
tk2dUIItem tk2dUIBaseItemControl.uiItem [inherited] | 
        
Button(uiItem) for this control.