UpDown Button, changes state based on if it is up or down. More...
Inherits tk2dUIBaseItemControl.
Public Member Functions | |
| void | InternalSetUseOnReleaseInsteadOfOnUp (bool state) | 
| Internal do not use.   | |
Static Public Member Functions | |
| static void | ChangeGameObjectActiveState (GameObject go, bool isActive) | 
| Used for SetActive so easily works between Unity 3.x and Unity 4.x.   | |
| static void | ChangeGameObjectActiveStateWithNullCheck (GameObject go, bool isActive) | 
| Changes active state, but first checks to make sure it isn't null.   | |
Public Attributes | |
| GameObject | upStateGO | 
| State that will be active if up and deactivated if down.   | |
| GameObject | downStateGO | 
| State that will be active if down and deactivated if up.   | |
| tk2dUIItem | uiItem | 
| Button(uiItem) for this control.   | |
UpDown Button, changes state based on if it is up or down.
| static void tk2dUIBaseItemControl.ChangeGameObjectActiveState | ( | GameObject | go, | 
| bool | isActive | ||
| ) |  [static, inherited] | 
        
Used for SetActive so easily works between Unity 3.x and Unity 4.x.
| static void tk2dUIBaseItemControl.ChangeGameObjectActiveStateWithNullCheck | ( | GameObject | go, | 
| bool | isActive | ||
| ) |  [static, inherited] | 
        
Changes active state, but first checks to make sure it isn't null.
| void tk2dUIUpDownButton.InternalSetUseOnReleaseInsteadOfOnUp | ( | bool | state | ) | 
Internal do not use.
| GameObject tk2dUIUpDownButton.downStateGO | 
State that will be active if down and deactivated if up.
tk2dUIItem tk2dUIBaseItemControl.uiItem [inherited] | 
        
Button(uiItem) for this control.
| GameObject tk2dUIUpDownButton.upStateGO | 
State that will be active if up and deactivated if down.