UpDown Button, changes state based on if it is up or down, plus hover. More...
Inherits tk2dUIBaseItemControl.
Public Member Functions | |
| void | InternalSetUseOnReleaseInsteadOfOnUp (bool state) | 
| Internal do not use.   | |
Static Public Member Functions | |
| static void | ChangeGameObjectActiveState (GameObject go, bool isActive) | 
| Used for SetActive so easily works between Unity 3.x and Unity 4.x.   | |
| static void | ChangeGameObjectActiveStateWithNullCheck (GameObject go, bool isActive) | 
| Changes active state, but first checks to make sure it isn't null.   | |
Public Attributes | |
| GameObject | upStateGO | 
| State that will be active if up and deactivated if down.   | |
| GameObject | downStateGO | 
| State that will be active if down and deactivated if up.   | |
| GameObject | hoverOverStateGO | 
| State that will be active is up and hovering over.   | |
| tk2dUIItem | uiItem | 
| Button(uiItem) for this control.   | |
Properties | |
| bool | IsOver [get, set] | 
| Is mouse currently over.   | |
Events | |
| System.Action < tk2dUIUpDownHoverButton >  | OnToggleOver | 
| Event on hover status change.   | |
UpDown Button, changes state based on if it is up or down, plus hover.
| static void tk2dUIBaseItemControl.ChangeGameObjectActiveState | ( | GameObject | go, | 
| bool | isActive | ||
| ) |  [static, inherited] | 
        
Used for SetActive so easily works between Unity 3.x and Unity 4.x.
| static void tk2dUIBaseItemControl.ChangeGameObjectActiveStateWithNullCheck | ( | GameObject | go, | 
| bool | isActive | ||
| ) |  [static, inherited] | 
        
Changes active state, but first checks to make sure it isn't null.
| void tk2dUIUpDownHoverButton.InternalSetUseOnReleaseInsteadOfOnUp | ( | bool | state | ) | 
Internal do not use.
| GameObject tk2dUIUpDownHoverButton.downStateGO | 
State that will be active if down and deactivated if up.
| GameObject tk2dUIUpDownHoverButton.hoverOverStateGO | 
State that will be active is up and hovering over.
tk2dUIItem tk2dUIBaseItemControl.uiItem [inherited] | 
        
Button(uiItem) for this control.
| GameObject tk2dUIUpDownHoverButton.upStateGO | 
State that will be active if up and deactivated if down.
bool tk2dUIUpDownHoverButton.IsOver [get, set] | 
        
Is mouse currently over.
| System.Action<tk2dUIUpDownHoverButton> tk2dUIUpDownHoverButton.OnToggleOver | 
Event on hover status change.