Dropdown Item in the list of a DropDownMenu. More...
Inherits tk2dUIBaseItemControl.
Static Public Member Functions | |
| static void | ChangeGameObjectActiveState (GameObject go, bool isActive) |
| Used for SetActive so easily works between Unity 3.x and Unity 4.x. | |
| static void | ChangeGameObjectActiveStateWithNullCheck (GameObject go, bool isActive) |
| Changes active state, but first checks to make sure it isn't null. | |
Public Attributes | |
| tk2dTextMesh | label |
| Text Label for dropdown Item. | |
| float | height |
| Visible height of this ui item, used for vertical spacing. | |
| tk2dUIUpDownHoverButton | upDownHoverBtn |
| Button used for hovers. | |
| tk2dUIItem | uiItem |
| Button(uiItem) for this control. | |
Properties | |
| int | Index [get, set] |
| Which item in the list is this (0-index) | |
| string | LabelText [get, set] |
| Auto sets the label text (does commit) | |
Events | |
| System.Action< tk2dUIDropDownItem > | OnItemSelected |
| Event on this item being selected. | |
Dropdown Item in the list of a DropDownMenu.
| static void tk2dUIBaseItemControl.ChangeGameObjectActiveState | ( | GameObject | go, |
| bool | isActive | ||
| ) | [static, inherited] |
Used for SetActive so easily works between Unity 3.x and Unity 4.x.
| static void tk2dUIBaseItemControl.ChangeGameObjectActiveStateWithNullCheck | ( | GameObject | go, |
| bool | isActive | ||
| ) | [static, inherited] |
Changes active state, but first checks to make sure it isn't null.
Visible height of this ui item, used for vertical spacing.
Text Label for dropdown Item.
tk2dUIItem tk2dUIBaseItemControl.uiItem [inherited] |
Button(uiItem) for this control.
Button used for hovers.
int tk2dUIDropDownItem.Index [get, set] |
Which item in the list is this (0-index)
string tk2dUIDropDownItem.LabelText [get, set] |
Auto sets the label text (does commit)
| System.Action<tk2dUIDropDownItem> tk2dUIDropDownItem.OnItemSelected |
Event on this item being selected.