Dropdown Item in the list of a DropDownMenu. More...
Inherits tk2dUIBaseItemControl.
Static Public Member Functions | |
| static void | ChangeGameObjectActiveState (GameObject go, bool isActive) | 
| Used for SetActive so easily works between Unity 3.x and Unity 4.x.   | |
| static void | ChangeGameObjectActiveStateWithNullCheck (GameObject go, bool isActive) | 
| Changes active state, but first checks to make sure it isn't null.   | |
Public Attributes | |
| tk2dTextMesh | label | 
| Text Label for dropdown Item.   | |
| float | height | 
| Visible height of this ui item, used for vertical spacing.   | |
| tk2dUIUpDownHoverButton | upDownHoverBtn | 
| Button used for hovers.   | |
| tk2dUIItem | uiItem | 
| Button(uiItem) for this control.   | |
Properties | |
| int | Index [get, set] | 
| Which item in the list is this (0-index)   | |
| string | LabelText [get, set] | 
| Auto sets the label text (does commit)   | |
Events | |
| System.Action< tk2dUIDropDownItem > | OnItemSelected | 
| Event on this item being selected.   | |
Dropdown Item in the list of a DropDownMenu.
| static void tk2dUIBaseItemControl.ChangeGameObjectActiveState | ( | GameObject | go, | 
| bool | isActive | ||
| ) |  [static, inherited] | 
        
Used for SetActive so easily works between Unity 3.x and Unity 4.x.
| static void tk2dUIBaseItemControl.ChangeGameObjectActiveStateWithNullCheck | ( | GameObject | go, | 
| bool | isActive | ||
| ) |  [static, inherited] | 
        
Changes active state, but first checks to make sure it isn't null.
Visible height of this ui item, used for vertical spacing.
Text Label for dropdown Item.
tk2dUIItem tk2dUIBaseItemControl.uiItem [inherited] | 
        
Button(uiItem) for this control.
Button used for hovers.
int tk2dUIDropDownItem.Index [get, set] | 
        
Which item in the list is this (0-index)
string tk2dUIDropDownItem.LabelText [get, set] | 
        
Auto sets the label text (does commit)
| System.Action<tk2dUIDropDownItem> tk2dUIDropDownItem.OnItemSelected | 
Event on this item being selected.