Will scale uiItem up and down, on press events. More...
Inherits tk2dUIBaseItemControl.
Public Member Functions | |
void | InternalSetUseOnReleaseInsteadOfOnUp (bool state) |
Internal do not use. | |
Static Public Member Functions | |
static void | ChangeGameObjectActiveState (GameObject go, bool isActive) |
Used for SetActive so easily works between Unity 3.x and Unity 4.x. | |
static void | ChangeGameObjectActiveStateWithNullCheck (GameObject go, bool isActive) |
Changes active state, but first checks to make sure it isn't null. | |
Public Attributes | |
Vector3 | onDownScale = new Vector3(.9f, .9f, .9f) |
What it should scsale to onDown event. | |
float | tweenDuration = .1f |
How long the tween (scaling) should last in seconds. If set to 0 no tween is used, happens instantly. | |
bool | canButtonBeHeldDown = true |
If button can be held down (will not be scale back to original until up/release) Can not be toggled at run-time. | |
tk2dUIItem | uiItem |
Button(uiItem) for this control. |
Will scale uiItem up and down, on press events.
static void tk2dUIBaseItemControl.ChangeGameObjectActiveState | ( | GameObject | go, |
bool | isActive | ||
) | [static, inherited] |
Used for SetActive so easily works between Unity 3.x and Unity 4.x.
static void tk2dUIBaseItemControl.ChangeGameObjectActiveStateWithNullCheck | ( | GameObject | go, |
bool | isActive | ||
) | [static, inherited] |
Changes active state, but first checks to make sure it isn't null.
void tk2dUITweenItem.InternalSetUseOnReleaseInsteadOfOnUp | ( | bool | state | ) |
Internal do not use.
bool tk2dUITweenItem.canButtonBeHeldDown = true |
If button can be held down (will not be scale back to original until up/release) Can not be toggled at run-time.
Vector3 tk2dUITweenItem.onDownScale = new Vector3(.9f, .9f, .9f) |
What it should scsale to onDown event.
float tk2dUITweenItem.tweenDuration = .1f |
How long the tween (scaling) should last in seconds. If set to 0 no tween is used, happens instantly.
tk2dUIItem tk2dUIBaseItemControl.uiItem [inherited] |
Button(uiItem) for this control.