Button base class. Button controls can extend this to get some base level structure and inspector editor support. More...
Inherited by tk2dUIDragItem, tk2dUIDropDownItem, tk2dUIHoverItem, tk2dUIMultiStateToggleButton, tk2dUISoundItem, tk2dUIToggleButton, tk2dUITweenItem, tk2dUIUpDownButton, and tk2dUIUpDownHoverButton.
Static Public Member Functions | |
static void | ChangeGameObjectActiveState (GameObject go, bool isActive) |
Used for SetActive so easily works between Unity 3.x and Unity 4.x. | |
static void | ChangeGameObjectActiveStateWithNullCheck (GameObject go, bool isActive) |
Changes active state, but first checks to make sure it isn't null. | |
Public Attributes | |
tk2dUIItem | uiItem |
Button(uiItem) for this control. |
Button base class. Button controls can extend this to get some base level structure and inspector editor support.
static void tk2dUIBaseItemControl.ChangeGameObjectActiveState | ( | GameObject | go, |
bool | isActive | ||
) | [static] |
Used for SetActive so easily works between Unity 3.x and Unity 4.x.
static void tk2dUIBaseItemControl.ChangeGameObjectActiveStateWithNullCheck | ( | GameObject | go, |
bool | isActive | ||
) | [static] |
Changes active state, but first checks to make sure it isn't null.
Button(uiItem) for this control.