ChangeGameObjectActiveState(GameObject go, bool isActive) | tk2dUIBaseItemControl | [static] |
ChangeGameObjectActiveStateWithNullCheck(GameObject go, bool isActive) | tk2dUIBaseItemControl | [static] |
downStateGO | tk2dUIUpDownButton | |
InternalSetUseOnReleaseInsteadOfOnUp(bool state) | tk2dUIUpDownButton | |
uiItem | tk2dUIBaseItemControl | |
upStateGO | tk2dUIUpDownButton |