UpDown Button, changes state based on if it is up or down. More...
Inherits tk2dUIBaseItemControl.
Public Member Functions | |
void | InternalSetUseOnReleaseInsteadOfOnUp (bool state) |
Internal do not use. | |
Static Public Member Functions | |
static void | ChangeGameObjectActiveState (GameObject go, bool isActive) |
Used for SetActive so easily works between Unity 3.x and Unity 4.x. | |
static void | ChangeGameObjectActiveStateWithNullCheck (GameObject go, bool isActive) |
Changes active state, but first checks to make sure it isn't null. | |
Public Attributes | |
GameObject | upStateGO |
State that will be active if up and deactivated if down. | |
GameObject | downStateGO |
State that will be active if down and deactivated if up. | |
tk2dUIItem | uiItem |
Button(uiItem) for this control. |
UpDown Button, changes state based on if it is up or down.
static void tk2dUIBaseItemControl.ChangeGameObjectActiveState | ( | GameObject | go, |
bool | isActive | ||
) | [static, inherited] |
Used for SetActive so easily works between Unity 3.x and Unity 4.x.
static void tk2dUIBaseItemControl.ChangeGameObjectActiveStateWithNullCheck | ( | GameObject | go, |
bool | isActive | ||
) | [static, inherited] |
Changes active state, but first checks to make sure it isn't null.
void tk2dUIUpDownButton.InternalSetUseOnReleaseInsteadOfOnUp | ( | bool | state | ) |
Internal do not use.
GameObject tk2dUIUpDownButton.downStateGO |
State that will be active if down and deactivated if up.
tk2dUIItem tk2dUIBaseItemControl.uiItem [inherited] |
Button(uiItem) for this control.
GameObject tk2dUIUpDownButton.upStateGO |
State that will be active if up and deactivated if down.