UIItem you wish be able to drag on press. More...
Inherits tk2dUIBaseItemControl.
Public Member Functions | |
| void | ButtonDown () | 
| Set button to be down (drag can begin)   | |
| void | ButtonRelease () | 
| Set button release (so drag will stop)   | |
Static Public Member Functions | |
| static void | ChangeGameObjectActiveState (GameObject go, bool isActive) | 
| Used for SetActive so easily works between Unity 3.x and Unity 4.x.   | |
| static void | ChangeGameObjectActiveStateWithNullCheck (GameObject go, bool isActive) | 
| Changes active state, but first checks to make sure it isn't null.   | |
Public Attributes | |
| tk2dUIManager | uiManager = null | 
| Active tk2dUIManager in scene.   | |
| tk2dUIItem | uiItem | 
| Button(uiItem) for this control.   | |
UIItem you wish be able to drag on press.
| void tk2dUIDragItem.ButtonDown | ( | ) | 
Set button to be down (drag can begin)
| void tk2dUIDragItem.ButtonRelease | ( | ) | 
Set button release (so drag will stop)
| static void tk2dUIBaseItemControl.ChangeGameObjectActiveState | ( | GameObject | go, | 
| bool | isActive | ||
| ) |  [static, inherited] | 
        
Used for SetActive so easily works between Unity 3.x and Unity 4.x.
| static void tk2dUIBaseItemControl.ChangeGameObjectActiveStateWithNullCheck | ( | GameObject | go, | 
| bool | isActive | ||
| ) |  [static, inherited] | 
        
Changes active state, but first checks to make sure it isn't null.
tk2dUIItem tk2dUIBaseItemControl.uiItem [inherited] | 
        
Button(uiItem) for this control.
Active tk2dUIManager in scene.