Dropdown Item in the list of a DropDownMenu. More...
Inherits tk2dUIBaseItemControl.
| Static Public Member Functions | |
| static void | ChangeGameObjectActiveState (GameObject go, bool isActive) | 
| Used for SetActive so easily works between Unity 3.x and Unity 4.x. | |
| static void | ChangeGameObjectActiveStateWithNullCheck (GameObject go, bool isActive) | 
| Changes active state, but first checks to make sure it isn't null. | |
| Public Attributes | |
| tk2dTextMesh | label | 
| Text Label for dropdown Item. | |
| float | height | 
| Visible height of this ui item, used for vertical spacing. | |
| tk2dUIUpDownHoverButton | upDownHoverBtn | 
| Button used for hovers. | |
| tk2dUIItem | uiItem | 
| Button(uiItem) for this control. | |
| Properties | |
| int | Index  [get, set] | 
| Which item in the list is this (0-index) | |
| string | LabelText  [get, set] | 
| Auto sets the label text (does commit) | |
| Events | |
| System.Action< tk2dUIDropDownItem > | OnItemSelected | 
| Event on this item being selected. | |
Dropdown Item in the list of a DropDownMenu.
| static void tk2dUIBaseItemControl.ChangeGameObjectActiveState | ( | GameObject | go, | 
| bool | isActive | ||
| ) |  [static, inherited] | 
Used for SetActive so easily works between Unity 3.x and Unity 4.x.
| static void tk2dUIBaseItemControl.ChangeGameObjectActiveStateWithNullCheck | ( | GameObject | go, | 
| bool | isActive | ||
| ) |  [static, inherited] | 
Changes active state, but first checks to make sure it isn't null.
Visible height of this ui item, used for vertical spacing.
Text Label for dropdown Item.
| tk2dUIItem tk2dUIBaseItemControl.uiItem  [inherited] | 
Button(uiItem) for this control.
Button used for hovers.
| int tk2dUIDropDownItem.Index  [get, set] | 
Which item in the list is this (0-index)
| string tk2dUIDropDownItem.LabelText  [get, set] | 
Auto sets the label text (does commit)
| System.Action<tk2dUIDropDownItem> tk2dUIDropDownItem.OnItemSelected | 
Event on this item being selected.
